very fun, some things i would suggest would be to allow the player to rotate the kobold in the alchemy screen (with either click and drag or arrow keys), as well as a "reset" button that would reset the body type and draconic features back to default. also, the rough fuck option feels like it gives less.
other then the stated things, the game is really good, i like that lust energy doesn't deplete on buying something, it makes the game feel less grindy.
Thanks, the rough setting does actually give fewer points, but my reasoning at the time was that it was a lot faster than the hard setting so you'd still make more doing it (in retrospect, it should've given you at least just as much). Rotate options and a reset button are good ideas, too
Thanks. Learning how to uv unwrap 3d sculpted objects is on my list of things of learn, it makes the topology a bit different to normal 3d models and I didn't know what I was doing, so I just used solid, uniform colors.
Let me know if you need some assistance! UV unwrapping was a huge hurdle for me as well until someone pointed the way. Most tutorials tend to be messy.
More positions are a great idea, I meant to add multipliers, the skins should've been a flat bonus and there would've been an additional multiplier for the morph values the further they were from the default, I must've forgotten to. Definitely something I'll do if/when I make it a bigger game, thanks!
← Return to game
Comments
Log in with itch.io to leave a comment.
very fun, some things i would suggest would be to allow the player to rotate the kobold in the alchemy screen (with either click and drag or arrow keys), as well as a "reset" button that would reset the body type and draconic features back to default. also, the rough fuck option feels like it gives less.
other then the stated things, the game is really good, i like that lust energy doesn't deplete on buying something, it makes the game feel less grindy.
Thanks, the rough setting does actually give fewer points, but my reasoning at the time was that it was a lot faster than the hard setting so you'd still make more doing it (in retrospect, it should've given you at least just as much). Rotate options and a reset button are good ideas, too
The kobold could use some more textures and also a way to disable the futa option. Besides that it's decent.
Thanks. Learning how to uv unwrap 3d sculpted objects is on my list of things of learn, it makes the topology a bit different to normal 3d models and I didn't know what I was doing, so I just used solid, uniform colors.
Let me know if you need some assistance! UV unwrapping was a huge hurdle for me as well until someone pointed the way. Most tutorials tend to be messy.
Cool game so far!
Its short, but sweet. After you finish SNAB2, maybe you can work on fleshing this micro game out some more.
Yeah I can do that, better modelling work, more customization, maybe some actual progression and story, etc.
New positions that can act as additional multipliers.
More positions are a great idea, I meant to add multipliers, the skins should've been a flat bonus and there would've been an additional multiplier for the morph values the further they were from the default, I must've forgotten to. Definitely something I'll do if/when I make it a bigger game, thanks!