Yeah Vulpey being silent isn't intentional, he has the functionality to make noises but I must've forgotten to add the signals to play them in his animations,
Speaking of noises, the one at the start of the Chickey video is what'd play if you used the hallway light if she was outside the room in SNAB1, (and the footsteps in the background are the noises Conney and Bucky would make when they'd move too), just thought it'd be funny to add references there.
I'm remaking all of the animations right now and adding phases/different speeds but the first person cam is something I'm absolutely going to do, just like how they worked in the animation demo.
Heyo, i played the newest update and everything works better than the first version!
One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.
one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.
One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.
I should put you in the special thanks at this point.
But the menu issue is an easy fix, worst case scenario: expect the UI to just look a bit different when it gets resolved.
There's meant to be a win screen but I keep forgetting to enable it so when 6AM occurs everyone stops as that screen fades into view, another easy fix.
The video playback settings are a really good idea, not sure if there's any built-in functionality for them though, so I might have to do a lot of it manually (it took me longer to convert the video into a format the engine would accept than it did to actually make the video so my hopes aren't high for it being simple), I think it's mainly meant for intro cinematics and other cutscenes of that caliber.
I've played this, and i can say few things. First of all, Mask and CCTV button is buggy and uncontrollable. I advice to make binds for keyboard or make buttons that work not by hovering but by pressing. I've lost few times because of damn buttons. Next is 8/20. I've played it, and it's boring (I know it's first version and etc, but i hope it will be changed in future), animatronics just coming one by one and nothing else. I'd like see in future scene scene viewer (like in first game), few more scenes with every animatronics (Like a changing poses and speed maybe) and upgrading mechanics and AI of animatronics. Good luck in development! :3
I forgot to mention it anywhere but rolling the scroll wheel can toggle the mask and pressing it can open the CCTV (not actually sure if the latter one is in the published build yet, though), the buttons seem like a good idea, worst case scenario I make it an option you can choose. I still need to test it to balance it out a bit more, but there are three more animatronics planned (subject to change) that'll act differently (buff anyone nearby, sabotage your cameras, etc). Threesome scenes are on the to-do list as well, and you can expect a gallery/scene viewer when the game is balanced enough to warrant a story mode for the other unlockables/extras. Thanks for trying it out this early! It's a big help.
Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)
1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.
2. The mask and the CCTV can be used at the same time.
3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.
one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.
2. I fixed this issue, opening/closing the camera menu will now automatically turn off flashlights now too, as well as reduce the time before you get control back after the "I'm in your face and will lunge at you if that mask isn't on asap" sections, and made a map layout image for the UI for the CCTV system, should overall just feel a lot better
3. There's an extra camera behind the loading bay doors now (Its light will also make Vulpey go away, like your normal flashlight does)
I also added a "silent jumpscare" option in the content settings, maybe later I can make a "dayshift mode" or something where the whole game isn't as tense, it's just the idea behind this one was to go in the complete opposite direction thematically as an ironic overreaction to people calling the first game funny (hence why the older animatronics in the storage room are a bit more lore accurate to FNAF). It's still funny,. just not from the POV of the main character.
The update should be live later, I just want to test anything to make sure there's nothing gamebreaking
Decently well, it's just taking more work than I expected to animate all the characters, since they're all differently shaped + sized they need unique animations for everything (especially the hscenes).
Thanks. I must've forgotten to fix that, the problem with it is that I accidentally made it rotate on the wrong axis (I think, if it isn't fixed by the next update then it's a second, more mysterious issue)
Thanks. There shouldbe an unavoidable content settings menu when you open up the animation showcase, the sexuality settings are greyed out right now because there's only straight content in this build, they'll be functional when there's actually different content to filter.
I also had a weird amount of interest in a totally censored/sfw version for the first game too so that might be something I implement too.
← Return to porn parody
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So the game crashes whenever i try to launch it.
I have no idea what could be causing that, how many monitors do you have?
Heyo again! the new version works great! One(possible) bug i found this time is that Vulpey's animation has no sound.
there's only two QOL adjustments i'd recommend
1. The Old Location - Chickey animation for some reason has a loud sound when you start it up, not sure why.
2. A dedicated first person viewer for the animation gallery would be great as well!
outside of that, the game's shaping up great!
Thanks!
Yeah Vulpey being silent isn't intentional, he has the functionality to make noises but I must've forgotten to add the signals to play them in his animations,
Speaking of noises, the one at the start of the Chickey video is what'd play if you used the hallway light if she was outside the room in SNAB1, (and the footsteps in the background are the noises Conney and Bucky would make when they'd move too), just thought it'd be funny to add references there.
I'm remaking all of the animations right now and adding phases/different speeds but the first person cam is something I'm absolutely going to do, just like how they worked in the animation demo.
Heyo, i played the newest update and everything works better than the first version!
One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.
one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.
One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.
Games shaping up nicely, hope you stick with it!
I should put you in the special thanks at this point.
But the menu issue is an easy fix, worst case scenario: expect the UI to just look a bit different when it gets resolved.
There's meant to be a win screen but I keep forgetting to enable it so when 6AM occurs everyone stops as that screen fades into view, another easy fix.
The video playback settings are a really good idea, not sure if there's any built-in functionality for them though, so I might have to do a lot of it manually (it took me longer to convert the video into a format the engine would accept than it did to actually make the video so my hopes aren't high for it being simple), I think it's mainly meant for intro cinematics and other cutscenes of that caliber.
I've played this, and i can say few things. First of all, Mask and CCTV button is buggy and uncontrollable. I advice to make binds for keyboard or make buttons that work not by hovering but by pressing. I've lost few times because of damn buttons. Next is 8/20. I've played it, and it's boring (I know it's first version and etc, but i hope it will be changed in future), animatronics just coming one by one and nothing else.
I'd like see in future scene scene viewer (like in first game), few more scenes with every animatronics (Like a changing poses and speed maybe) and upgrading mechanics and AI of animatronics. Good luck in development! :3
I forgot to mention it anywhere but rolling the scroll wheel can toggle the mask and pressing it can open the CCTV (not actually sure if the latter one is in the published build yet, though), the buttons seem like a good idea, worst case scenario I make it an option you can choose. I still need to test it to balance it out a bit more, but there are three more animatronics planned (subject to change) that'll act differently (buff anyone nearby, sabotage your cameras, etc). Threesome scenes are on the to-do list as well, and you can expect a gallery/scene viewer when the game is balanced enough to warrant a story mode for the other unlockables/extras. Thanks for trying it out this early! It's a big help.
:)
When will it be played on mobile?
Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)
1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.
2. The mask and the CCTV can be used at the same time.
3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.
one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.
Other than that, game's good so far.
Thanks, this was really helpful.
1. This wasn't intentional and has been fixed now
2. I fixed this issue, opening/closing the camera menu will now automatically turn off flashlights now too, as well as reduce the time before you get control back after the "I'm in your face and will lunge at you if that mask isn't on asap" sections, and made a map layout image for the UI for the CCTV system, should overall just feel a lot better
3. There's an extra camera behind the loading bay doors now (Its light will also make Vulpey go away, like your normal flashlight does)
I also added a "silent jumpscare" option in the content settings, maybe later I can make a "dayshift mode" or something where the whole game isn't as tense, it's just the idea behind this one was to go in the complete opposite direction thematically as an ironic overreaction to people calling the first game funny (hence why the older animatronics in the storage room are a bit more lore accurate to FNAF). It's still funny,. just not from the POV of the main character.
The update should be live later, I just want to test anything to make sure there's nothing gamebreaking
Just checking in to see how progress is coming along
Decently well, it's just taking more work than I expected to animate all the characters, since they're all differently shaped + sized they need unique animations for everything (especially the hscenes).
Glad to see everything coming along, even if slowly. Cant wait to see the full thing! 👍
concept looks good so far, though the pov camera may need some work cause i found my camera tilting a lot if you move around too much.
Thanks. I must've forgotten to fix that, the problem with it is that I accidentally made it rotate on the wrong axis (I think, if it isn't fixed by the next update then it's a second, more mysterious issue)
interesting concept, i like VHS FNAF video style, I hope gay and futa content are avoidable, and will have straight version
Thanks. There should be an unavoidable content settings menu when you open up the animation showcase, the sexuality settings are greyed out right now because there's only straight content in this build, they'll be functional when there's actually different content to filter.
I also had a weird amount of interest in a totally censored/sfw version for the first game too so that might be something I implement too.