A couple of people are having this issue, I can't replicate it but for the next version, I'll upload a compatibility version that uses older rendering architecture and see if that fixes it, it might be that because Vulkan is (relatively) pretty new and isn't supported by all hardware
Did you see who jumpscared you? And if it was right after getting jumpscared then you might've gotten really lucky and reached 8AM before the animation finished
I can't seem to replicate the bug (I did notice that if you lose to him, your camera doesn't "snap" up if you're looking at the CCTV like the others do, though), I'll keep testing it, if I can figure out why it happens then I'll fix it for the next update, thanks.
I have to use a bit of software called Butler to make games available on the itch app, I'm pretty sure that unpacks zipped files (but doesn't change their names)
If you don't even see the splash screen then something's stopping it from even opening properly, are all your computers' drivers and stuff up to date? Games made with the Godot engine use OpenGL if that's useful.
Right now the most important things on the roadmap are:
-An Actual story mode instead of just a custom night unlocked from the get go
-A few more animatronics with unique mechanics: Fucktoy Vulpey/The Mangle who'll be pretty accurate to FNAF2, a pair of dogs that steal your mask and flashlight (basically BB), Golden Bucky (who's a lot cleaner and a lot less occupied than how he is in the image I sent) who temporarily increases the AI of anyone in the same room as him and a busty wendigo thing that'll kind of do whatever she wants mechanically (kind of like the Nightmare from FNAF4)
I saw 3 characters in the old animation demo you had, Fucktoy Vulpey, and shadow animatronic variants of both Bucky and Conney, will they be implemented in or something?
Nice! Also, are there any plans to add a game over POV camera angle for both player and animatronic in future instalments? (Maybe even patched into the already existing games as well) It's just a pain to set up good angles with movement sensitivity and model clipping.
A POV camera (and probably preset angles you can cycle through) are going to be in the next update that should be ready for release in the next week or so, I can decrease the camera sensitivity too while I'm at it.
Oh, I must've forgotten to update the instructions, itch.io makes you publish your games through this thing called butler to make it available in the itch app, I guess that automatically unpacks it (but doesn't rename the file).
Nah, sadly it still doesn't work, I'm quite sure I tried everything I can, any possibility you could release one of the older versions of the game, as they worked normally, if not that's fine
Yeah Vulpey being silent isn't intentional, he has the functionality to make noises but I must've forgotten to add the signals to play them in his animations,
Speaking of noises, the one at the start of the Chickey video is what'd play if you used the hallway light if she was outside the room in SNAB1, (and the footsteps in the background are the noises Conney and Bucky would make when they'd move too), just thought it'd be funny to add references there.
I'm remaking all of the animations right now and adding phases/different speeds but the first person cam is something I'm absolutely going to do, just like how they worked in the animation demo.
Heyo, i played the newest update and everything works better than the first version!
One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.
one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.
One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.
I should put you in the special thanks at this point.
But the menu issue is an easy fix, worst case scenario: expect the UI to just look a bit different when it gets resolved.
There's meant to be a win screen but I keep forgetting to enable it so when 6AM occurs everyone stops as that screen fades into view, another easy fix.
The video playback settings are a really good idea, not sure if there's any built-in functionality for them though, so I might have to do a lot of it manually (it took me longer to convert the video into a format the engine would accept than it did to actually make the video so my hopes aren't high for it being simple), I think it's mainly meant for intro cinematics and other cutscenes of that caliber.
I've played this, and i can say few things. First of all, Mask and CCTV button is buggy and uncontrollable. I advice to make binds for keyboard or make buttons that work not by hovering but by pressing. I've lost few times because of damn buttons. Next is 8/20. I've played it, and it's boring (I know it's first version and etc, but i hope it will be changed in future), animatronics just coming one by one and nothing else. I'd like see in future scene scene viewer (like in first game), few more scenes with every animatronics (Like a changing poses and speed maybe) and upgrading mechanics and AI of animatronics. Good luck in development! :3
I forgot to mention it anywhere but rolling the scroll wheel can toggle the mask and pressing it can open the CCTV (not actually sure if the latter one is in the published build yet, though), the buttons seem like a good idea, worst case scenario I make it an option you can choose. I still need to test it to balance it out a bit more, but there are three more animatronics planned (subject to change) that'll act differently (buff anyone nearby, sabotage your cameras, etc). Threesome scenes are on the to-do list as well, and you can expect a gallery/scene viewer when the game is balanced enough to warrant a story mode for the other unlockables/extras. Thanks for trying it out this early! It's a big help.
Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)
1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.
2. The mask and the CCTV can be used at the same time.
3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.
one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.
2. I fixed this issue, opening/closing the camera menu will now automatically turn off flashlights now too, as well as reduce the time before you get control back after the "I'm in your face and will lunge at you if that mask isn't on asap" sections, and made a map layout image for the UI for the CCTV system, should overall just feel a lot better
3. There's an extra camera behind the loading bay doors now (Its light will also make Vulpey go away, like your normal flashlight does)
I also added a "silent jumpscare" option in the content settings, maybe later I can make a "dayshift mode" or something where the whole game isn't as tense, it's just the idea behind this one was to go in the complete opposite direction thematically as an ironic overreaction to people calling the first game funny (hence why the older animatronics in the storage room are a bit more lore accurate to FNAF). It's still funny,. just not from the POV of the main character.
The update should be live later, I just want to test anything to make sure there's nothing gamebreaking
Decently well, it's just taking more work than I expected to animate all the characters, since they're all differently shaped + sized they need unique animations for everything (especially the hscenes).
Thanks. I must've forgotten to fix that, the problem with it is that I accidentally made it rotate on the wrong axis (I think, if it isn't fixed by the next update then it's a second, more mysterious issue)
Thanks. There shouldbe an unavoidable content settings menu when you open up the animation showcase, the sexuality settings are greyed out right now because there's only straight content in this build, they'll be functional when there's actually different content to filter.
I also had a weird amount of interest in a totally censored/sfw version for the first game too so that might be something I implement too.
← Return to porn parody
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I cant play the game it just closes after like 2 seconds is there a solution to this?
A couple of people are having this issue, I can't replicate it but for the next version, I'll upload a compatibility version that uses older rendering architecture and see if that fixes it, it might be that because Vulkan is (relatively) pretty new and isn't supported by all hardware
Okay thanks for the Information
So I beat the game but it was off of a bug happening
What was the bug?
I was on cams but I got jumpscared and nothing happened and I won some how
Did you see who jumpscared you? And if it was right after getting jumpscared then you might've gotten really lucky and reached 8AM before the animation finished
wanna say it was the fox that got me (idr the name)
I can't seem to replicate the bug (I did notice that if you lose to him, your camera doesn't "snap" up if you're looking at the CCTV like the others do, though), I'll keep testing it, if I can figure out why it happens then I'll fix it for the next update, thanks.
Whenever I install the game it only gives me the .exe and not the .zip file
I have to use a bit of software called Butler to make games available on the itch app, I'm pretty sure that unpacks zipped files (but doesn't change their names)
ok, but also when I load the game it gives me a gray screen and closes two seconds later
If you don't even see the splash screen then something's stopping it from even opening properly, are all your computers' drivers and stuff up to date? Games made with the Godot engine use OpenGL if that's useful.
Just checked and all my drivers are up to date, what version of OpenGL does it run on?
I made a mistake, sorry, the lighting engine I have it set to use is Vulkan,
snab 3 when?
When #2 is finished tbh, I have some concept stuff for it
what still needs to be added to #2?
Right now the most important things on the roadmap are:
-An Actual story mode instead of just a custom night unlocked from the get go
-A few more animatronics with unique mechanics: Fucktoy Vulpey/The Mangle who'll be pretty accurate to FNAF2, a pair of dogs that steal your mask and flashlight (basically BB), Golden Bucky (who's a lot cleaner and a lot less occupied than how he is in the image I sent) who temporarily increases the AI of anyone in the same room as him and a busty wendigo thing that'll kind of do whatever she wants mechanically (kind of like the Nightmare from FNAF4)
-Minigames and collectables
that's interesting tbh can't wait to see it in the next update
I saw 3 characters in the old animation demo you had, Fucktoy Vulpey, and shadow animatronic variants of both Bucky and Conney, will they be implemented in or something?
Modelling Fucktoy Vulpey is turning out to be a bit more complicated than I was expecting, since she's not completely humanoid.
I plan on adding all three of them, though.
Oh I bet, btw big fan of the series
Thanks!
No, Thank you for the games <3
I would love to see your versions of the Phantom & Nightmare animatronics in the future, if you decide to keep this series going.
This is good stuff.
Thanks! Recently I've been learning how to 3d sculpt primarily so I can do justice to more biological looking monsters (like the Nightmares)
Nice! Also, are there any plans to add a game over POV camera angle for both player and animatronic in future instalments? (Maybe even patched into the already existing games as well)
It's just a pain to set up good angles with movement sensitivity and model clipping.
A POV camera (and probably preset angles you can cycle through) are going to be in the next update that should be ready for release in the next week or so, I can decrease the camera sensitivity too while I'm at it.
why does the download turn into a .exe instead of a zip?
Oh, I must've forgotten to update the instructions, itch.io makes you publish your games through this thing called butler to make it available in the itch app, I guess that automatically unpacks it (but doesn't rename the file).
I changed it's display name to just "SNAB" and the install instructions, should be a bit less confusing now.
thanks
For some reason whenever I download the zip file, it turns into in .exe file without me extracting it, then it doesn't let me run it
Are you downloading it through the itch app? Try launching it through the app if you are
Im downloading it from the itch.io website not app, should I try the app instead?
You can try it, I can't replicate the error so having the app handle all the downloading and unpacking might be your best bet.
Nah, sadly it still doesn't work, I'm quite sure I tried everything I can, any possibility you could release one of the older versions of the game, as they worked normally, if not that's fine
You can install old versions through the app if you press the cog next to the launch button -> manage -> switch to another version
The game maximizes its window upon startup, maybe that's messing with it?
So the game crashes whenever i try to launch it.
I have no idea what could be causing that, how many monitors do you have?
Heyo again! the new version works great! One(possible) bug i found this time is that Vulpey's animation has no sound.
there's only two QOL adjustments i'd recommend
1. The Old Location - Chickey animation for some reason has a loud sound when you start it up, not sure why.
2. A dedicated first person viewer for the animation gallery would be great as well!
outside of that, the game's shaping up great!
Thanks!
Yeah Vulpey being silent isn't intentional, he has the functionality to make noises but I must've forgotten to add the signals to play them in his animations,
Speaking of noises, the one at the start of the Chickey video is what'd play if you used the hallway light if she was outside the room in SNAB1, (and the footsteps in the background are the noises Conney and Bucky would make when they'd move too), just thought it'd be funny to add references there.
I'm remaking all of the animations right now and adding phases/different speeds but the first person cam is something I'm absolutely going to do, just like how they worked in the animation demo.
Heyo, i played the newest update and everything works better than the first version!
One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.
one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.
One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.
Games shaping up nicely, hope you stick with it!
I should put you in the special thanks at this point.
But the menu issue is an easy fix, worst case scenario: expect the UI to just look a bit different when it gets resolved.
There's meant to be a win screen but I keep forgetting to enable it so when 6AM occurs everyone stops as that screen fades into view, another easy fix.
The video playback settings are a really good idea, not sure if there's any built-in functionality for them though, so I might have to do a lot of it manually (it took me longer to convert the video into a format the engine would accept than it did to actually make the video so my hopes aren't high for it being simple), I think it's mainly meant for intro cinematics and other cutscenes of that caliber.
I've played this, and i can say few things. First of all, Mask and CCTV button is buggy and uncontrollable. I advice to make binds for keyboard or make buttons that work not by hovering but by pressing. I've lost few times because of damn buttons. Next is 8/20. I've played it, and it's boring (I know it's first version and etc, but i hope it will be changed in future), animatronics just coming one by one and nothing else.
I'd like see in future scene scene viewer (like in first game), few more scenes with every animatronics (Like a changing poses and speed maybe) and upgrading mechanics and AI of animatronics. Good luck in development! :3
I forgot to mention it anywhere but rolling the scroll wheel can toggle the mask and pressing it can open the CCTV (not actually sure if the latter one is in the published build yet, though), the buttons seem like a good idea, worst case scenario I make it an option you can choose. I still need to test it to balance it out a bit more, but there are three more animatronics planned (subject to change) that'll act differently (buff anyone nearby, sabotage your cameras, etc). Threesome scenes are on the to-do list as well, and you can expect a gallery/scene viewer when the game is balanced enough to warrant a story mode for the other unlockables/extras. Thanks for trying it out this early! It's a big help.
:)
When will it be played on mobile?
Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)
1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.
2. The mask and the CCTV can be used at the same time.
3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.
one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.
Other than that, game's good so far.
Thanks, this was really helpful.
1. This wasn't intentional and has been fixed now
2. I fixed this issue, opening/closing the camera menu will now automatically turn off flashlights now too, as well as reduce the time before you get control back after the "I'm in your face and will lunge at you if that mask isn't on asap" sections, and made a map layout image for the UI for the CCTV system, should overall just feel a lot better
3. There's an extra camera behind the loading bay doors now (Its light will also make Vulpey go away, like your normal flashlight does)
I also added a "silent jumpscare" option in the content settings, maybe later I can make a "dayshift mode" or something where the whole game isn't as tense, it's just the idea behind this one was to go in the complete opposite direction thematically as an ironic overreaction to people calling the first game funny (hence why the older animatronics in the storage room are a bit more lore accurate to FNAF). It's still funny,. just not from the POV of the main character.
The update should be live later, I just want to test anything to make sure there's nothing gamebreaking
Just checking in to see how progress is coming along
Decently well, it's just taking more work than I expected to animate all the characters, since they're all differently shaped + sized they need unique animations for everything (especially the hscenes).
Glad to see everything coming along, even if slowly. Cant wait to see the full thing! 👍
concept looks good so far, though the pov camera may need some work cause i found my camera tilting a lot if you move around too much.
Thanks. I must've forgotten to fix that, the problem with it is that I accidentally made it rotate on the wrong axis (I think, if it isn't fixed by the next update then it's a second, more mysterious issue)
interesting concept, i like VHS FNAF video style, I hope gay and futa content are avoidable, and will have straight version
Thanks. There should be an unavoidable content settings menu when you open up the animation showcase, the sexuality settings are greyed out right now because there's only straight content in this build, they'll be functional when there's actually different content to filter.
I also had a weird amount of interest in a totally censored/sfw version for the first game too so that might be something I implement too.