ok thanks, Can you give me the link or tell me where I can download the itch.io app? And another thing, if the game is in a download session, can I run it from the files?
If you download the itch.io launcher https://itch.io/app you can copy + paste links, or add the game to a collection and download it from there, not 100% sure where the app downloads to though but I assume you can launch it like a normal .exe if you got it through the app
There are two men and two women, on Night 2 onwards (or any custom night where their AI is set to higher than 0) one of them will spawn with the women on the Stage (Cam 1-A) and the other starts in the VIP suites (Cam 1-C)
It's almost done so I'll add him at some point before the "final" update, but there's already a custom night in the extras menu (it's available from the start, you don't need to finish all the normal nights first)
Next update will likely add him, general improvements to the map like having the storage room not be a white box, more animations, etc.
I really liked you kept the bug of still being able to close the doors in game over scene - for real haha. In the same scene, i got lucky that during it the clock turned 6:00. So... badly good ending?
No, literally in all animations you can open and close the doors. Idk why, but i find it really funny when you close both and swap camera, you literally get the door closed at your face
Yeah that's really funny, I'll leave that in, the fact you can still win and reach 6AM with an animatronic on top of you makes the gameplay a bit meaningless, so I'll patch that though.
"Start (Night 1)" starts the campaign that slowly amps up in difficulty, or you can start a custom night by going into "Extras" -> "Custom Night" -> (change the sliders that appear, the further to the right they are the faster they'll move) -> "START CUSTOM NIGHT".
If you meant the gameplay, the idea is to keep them out of your office until 6AM, move the mouse to the left and right to pan the camera around the room and move it down to open/close the cctv system, the girls need the doors closed on them if they get too close and will retreat back, Bucky the Stag can only move if you're not watching him with no way to send him backwards and Vulpy the Fox will slowly wake up if the cctv system isn't open.
The Foxy character is a femboy, you can see him sat on the floor in the main menu
The window's resizable, you should be able to click and drag one of the corners into the middle of the screen, but I'll add resolution options to the settings in the next update.
Well, I, as a great connoisseur and just a fan of Scott Cawthon's creativity, could not pass by. In general, the game deserves attention, the mechanics are clear, the screamers are scary, and so on. I must say right away, I understand that this is the first version, but nevertheless there are disadvantages.
For me personally, it's graphics. Everything is as lockable as possible, the textures are bad, and their resolution is also lame.
Sounds should also be improved.
Good luck to the author and let Freddy not bite off his frontal lobe)
This is all fair, doubly so considering it's my first attempt at anything 3D (on an engine that's also pretty rudimentary when it comes to 3D stuff but this starting to resemble an excuse)
I must say this is a decent start so far, but I feel like there's some constructive critique needed.
(Also, I'm uncertain about your plans so please take these as some recommendations as you please)
1. Night structure
Don't get me wrong I think the nights are fine, but it's currently hard to indicate what night it is or even choose an "unlocked" night.
Do you plan to add extra features that involve nights?
2. Visibility
I feel like there should be some small changes to how we see within the (office) cam room, for example maybe adding some windows or such near the doors, also the lighting during the game over sex scenes seems a bit dim making it hard to see enough details.
3. Story(line)
(If you plan to continue this game as its own thing or maybe later on a remake, this might apply.)
Do you have a story planned already for this game?
Will there be more animatronics?
4. Extra features?
I saw the NSFW content preference popup & somewhat found it useful but rather out of place, if possible add a settings/extras option in the main menu for such things, especially to make it easier for anyone to adjust whatever settings (sound volume, screen size, brightness, etc) you provide & maybe provide access to other features in the extra menu (special/custom nights, extra scenes/content, etc).
Again this is just some feedback, thx for sharing your project regardless of its condition.
(Also I did my best to list the top things that I was thinking during my first session playing)
The idea was a straightforward FNAF1 parody, if people find it as entertaining as I do, I'll parody the first three games (maybe FNAF6 as well) as a trilogy.
It absolutely needs a label to tell you what night it is, will add that in the next update, UI isn't one of my strengths so I got it out of the way last. I'll add an indicator of what night you're currently one (there's already an autosave/load feature running in the background), a custom night option once the main "campaign" is finished, maybe with some optional modifiers like starting a few hours earlier, one of the lights not working, CCTV inputs having a few seconds of latency, your character (who'll get a menu dedicated for skin/hair/eye color sliders so you can customize him) being deaf so all the diagetic sounds are muted, etc.
Expect changes to the map layout too (including the office's interior) to make it resemble where you're meant to be a bit more because the walls and floor are really bare, I tried to compensate for the current lack of windows with very distinct sound cues and little ambience but that obviously can't work for everyone.
The story will have to be pretty vague when you have a budget of $0 but I'll see what I can do about adding a phone guy to act as a tutorial and drop hints about the worldbuilding, on top of adding posters and the like like I mentioned earlier.
In terms of animatronics, the rabbit and the stag are done and (more or less) working as intended, but the smaller metallic one is a placeholder for Chica's equivalent (who's model is almost finished), and there's nobody who acts like Foxy yet, but there will be.
(Trying to add a screenshot of her being almost finished, but Itch servers don't seem fond of adding images right now.)
Having the content settings be in the settings menu is a good idea, too. Thanks!
I just didn't get the power usage, since i had the impression i was wasting more without doing anything. But the idea is pretty cool! Kinda reminds me FuckNAF too.
Power decreases every few seconds, the base is 1% and everything you have turned on (cameras, doors, cctv) adds 1%, so with everything turned on you'll lose 6% every time you lose power; haven't figured out how it works in the original games yet.
add some kind of tutorial. Like in fnaf 4. And make camera seletion a button, not sliding mouse. And i can't see anything while stag game over scene. change light for this one.
← Return to porn parody
Comments
Log in with itch.io to leave a comment.
lot of work needed but really good
I hope there's going to be Android version soon
is there gonna be an Android version?
Unlikely because I don't know how to test android builds, it's the same with linux and mac
(sorry for late reply) when you port it you could get a Android beta tester to test your game.
It's safe to run, not sure why Windows isn't letting you run it, if you're worried you can always download it through the itch.io app instead
ok thanks, Can you give me the link or tell me where I can download the itch.io app? And another thing, if the game is in a download session, can I run it from the files?
If you download the itch.io launcher https://itch.io/app you can copy + paste links, or add the game to a collection and download it from there, not 100% sure where the app downloads to though but I assume you can launch it like a normal .exe if you got it through the app
so far i'm enjoying the game! is there any plans to add more characters or some new scenes?
Thanks, not so much this game but I'm working on a sequel right now because this one is (comparatively) held together with duct tape code-wise.
Well atleast it seems like you bought the high quality duct tape! :D
Thanks, I mean it's functional but it makes adding new stuff more complicated than just remaking most of it.
Who's the one male in the game I would like know before playing the game?
There are two men and two women, on Night 2 onwards (or any custom night where their AI is set to higher than 0) one of them will spawn with the women on the Stage (Cam 1-A) and the other starts in the VIP suites (Cam 1-C)
you need to do custom nights and secret dommy daddy golden freddy variant.
It's almost done so I'll add him at some point before the "final" update, but there's already a custom night in the extras menu (it's available from the start, you don't need to finish all the normal nights first)
Next update will likely add him, general improvements to the map like having the storage room not be a white box, more animations, etc.
I really liked you kept the bug of still being able to close the doors in game over scene - for real haha. In the same scene, i got lucky that during it the clock turned 6:00. So... badly good ending?
The sequence that starts after the power runs out? That's really funny, I never even thought to check that
No, literally in all animations you can open and close the doors. Idk why, but i find it really funny when you close both and swap camera, you literally get the door closed at your face
Yeah that's really funny, I'll leave that in, the fact you can still win and reach 6AM with an animatronic on top of you makes the gameplay a bit meaningless, so I'll patch that though.
How should i play this game? And for golden freddy variant, Just make male rare animatronic. You have only 1 male in game.
"Start (Night 1)" starts the campaign that slowly amps up in difficulty, or you can start a custom night by going into "Extras" -> "Custom Night" -> (change the sliders that appear, the further to the right they are the faster they'll move) -> "START CUSTOM NIGHT".
If you meant the gameplay, the idea is to keep them out of your office until 6AM, move the mouse to the left and right to pan the camera around the room and move it down to open/close the cctv system, the girls need the doors closed on them if they get too close and will retreat back, Bucky the Stag can only move if you're not watching him with no way to send him backwards and Vulpy the Fox will slowly wake up if the cctv system isn't open.
The Foxy character is a femboy, you can see him sat on the floor in the main menu
i meant how to change screen setting, i can't see half of screen becausw it is offscreen.
The window's resizable, you should be able to click and drag one of the corners into the middle of the screen, but I'll add resolution options to the settings in the next update.
i can't drag it for some reason
Weird, I'll update it later because resolutions and fullscreen/windowed modes are a bit overdue anyway.
I had the same issue, just alt f4 and when you start it again just play fullscreen by pressing the fullscreen button
I thought I fixed this a while ago, it should be starting automatically in windowed fullscreen now, what OS are you on?
Windows 11 I guess
A question You give to put the Run gamer and the android version and there will also be a school
Well, I, as a great connoisseur and just a fan of Scott Cawthon's creativity, could not pass by. In general, the game deserves attention, the mechanics are clear, the screamers are scary, and so on. I must say right away, I understand that this is the first version, but nevertheless there are disadvantages.
For me personally, it's graphics. Everything is as lockable as possible, the textures are bad, and their resolution is also lame.
Sounds should also be improved.
Good luck to the author and let Freddy not bite off his frontal lobe)
This is all fair, doubly so considering it's my first attempt at anything 3D (on an engine that's also pretty rudimentary when it comes to 3D stuff but this starting to resemble an excuse)
Anyway, you're doing a great job. Keep working on the project, something good will come out of it
Thank you, I'll be sure too.
I must say this is a decent start so far, but I feel like there's some constructive critique needed.
(Also, I'm uncertain about your plans so please take these as some recommendations as you please)
1. Night structure
Don't get me wrong I think the nights are fine, but it's currently hard to indicate what night it is or even choose an "unlocked" night.
Do you plan to add extra features that involve nights?
2. Visibility
I feel like there should be some small changes to how we see within the (office) cam room, for example maybe adding some windows or such near the doors, also the lighting during the game over sex scenes seems a bit dim making it hard to see enough details.
3. Story(line)
(If you plan to continue this game as its own thing or maybe later on a remake, this might apply.)
Do you have a story planned already for this game?
Will there be more animatronics?
4. Extra features?
I saw the NSFW content preference popup & somewhat found it useful but rather out of place, if possible add a settings/extras option in the main menu for such things, especially to make it easier for anyone to adjust whatever settings (sound volume, screen size, brightness, etc) you provide & maybe provide access to other features in the extra menu (special/custom nights, extra scenes/content, etc).
Again this is just some feedback, thx for sharing your project regardless of its condition.
(Also I did my best to list the top things that I was thinking during my first session playing)
This was really helpful, thanks.
The idea was a straightforward FNAF1 parody, if people find it as entertaining as I do, I'll parody the first three games (maybe FNAF6 as well) as a trilogy.
It absolutely needs a label to tell you what night it is, will add that in the next update, UI isn't one of my strengths so I got it out of the way last. I'll add an indicator of what night you're currently one (there's already an autosave/load feature running in the background), a custom night option once the main "campaign" is finished, maybe with some optional modifiers like starting a few hours earlier, one of the lights not working, CCTV inputs having a few seconds of latency, your character (who'll get a menu dedicated for skin/hair/eye color sliders so you can customize him) being deaf so all the diagetic sounds are muted, etc.
Expect changes to the map layout too (including the office's interior) to make it resemble where you're meant to be a bit more because the walls and floor are really bare, I tried to compensate for the current lack of windows with very distinct sound cues and little ambience but that obviously can't work for everyone.
The story will have to be pretty vague when you have a budget of $0 but I'll see what I can do about adding a phone guy to act as a tutorial and drop hints about the worldbuilding, on top of adding posters and the like like I mentioned earlier.
In terms of animatronics, the rabbit and the stag are done and (more or less) working as intended, but the smaller metallic one is a placeholder for Chica's equivalent (who's model is almost finished), and there's nobody who acts like Foxy yet, but there will be.
(Trying to add a screenshot of her being almost finished, but Itch servers don't seem fond of adding images right now.)
Having the content settings be in the settings menu is a good idea, too. Thanks!
Np, yw, I hope it wasn't too bad of a critique.
I hope to be of any help & maybe give some ideas, also I'm interested in whatever there is to come.
I'm definitely open to suggestions, I have an idea of what I want everything to be like but it's subject to change.
Is there going to be any futa?
I have no plans for it rn but it's not a hard "no", worst case scenario: wait until the sequel
I just didn't get the power usage, since i had the impression i was wasting more without doing anything. But the idea is pretty cool! Kinda reminds me FuckNAF too.
Thanks!
Mechanical spoilers:
Power decreases every few seconds, the base is 1% and everything you have turned on (cameras, doors, cctv) adds 1%, so with everything turned on you'll lose 6% every time you lose power; haven't figured out how it works in the original games yet.
add some kind of tutorial. Like in fnaf 4. And make camera seletion a button, not sliding mouse. And i can't see anything while stag game over scene. change light for this one.
Think you could edit your post and add some screenshots to what the lighting looks like for you?
EDIT: Thanks, I'll add more ambient lighting when a game over scene starts so things in the shadows are visible.